Since attending the CyberGamer Pro League Championship 2017, where they took maps of Legacy and Athletico, Ground Zero have significantly upgraded the firepower on their roster to now be a team gunning for a top five spot in the region, signing explosive riflers Kaotik and waffe, as well as the experienced AWP of InJect. In-game leader Wilson “willyKS” Sugianto, once the perennial leader of average CGi lineups, is now looking to win the inaugural Gfinity Elite Series Australia season and put on a good showing in the upcoming CGp season.
I spoke with willyKS after his team’s match against the Sydney Roar during the second week of the Gfinity Elite Series about his upward trajectory and the goals for the team moving forward.
In the past year, you’ve gone from a ‘Division 2’ mainstay to the in-game leader of a team vying for a top five spot in the region. How have you, personally, made that leap in such a short period of time?
The first iteration of Ground Zero was the starting point of where went uphill. The team before that was a bit shaky and inconsistent. But, on Ground Zero, when we played div 2, we were undefeated for the group stage. We went all the way undefeated and then lost in the final, which was a close one. Then, after that, we got CGp. I think the biggest attribute to how I got here was sticking with teammates. I’ve played with Xtinct for almost two years now, and majestic, who recently stepped down from playing with me and Chase [Xtinct], was the same; I played with him for about one and a half years. I think that’s the biggest reason for why I’ve got here: good teammates, not really replacing players, dedication, hard work.
Yourself and Xtinct are the two remaining members from that original Ground Zero roster. What makes him such an important part of your structure or system?
When I left JAM about two years ago, my mindset was to pick up players that I thought had potential to play all the way and the right attitude; so, they’ll take criticism well, they don’t have an ego – that’s a big one for me, not having an ego. I played with Steve [InJect] before in JAM, so I knew his abilities; I knew Kaotik, I knew waffe as well. When we were looking for an AWP, Steve was my number one pick, because I’d played with him, I knew how good he is. Like, today, he was popping off in that game against the Sydney Roar.
You said that sticking with players was a key to your success, but Ground Zero have also made a lot of changes since the lineup first came together. Do you think there’s been a common denominator in those changes from the start until now?
A lot of the reputation we have is replacing players for the sake of it. What a lot of people don’t know is, behind the scenes, there’s a lot of factors involved. Our biggest principals for the team are no egos and dedication. If we don’t see that in a player in the first couple of months, we tend not to go further because it’s a waste of time. We all want to be top four or best in Australia and, especially with the opportunities we have now, like Gfinity, we can’t be wasting time with that player. It sounds pretty harsh that we’re cutting players, but it’s not for the sake of like “we’re cutting players because we don’t like them”; there’s definitely a bigger reason to it.
Credit: Gfinity Australia
Kaotik and waffe were both not actively playing when you signed them. How tough was it to integrate them back into a team environment?
For me, the best way to describe Kaotik and waffe is that they’re very good instinctual players. When they came back, they had the aim; they just needed to warm up a bit and come back into it. All the stuff they had when they left was still there. We just needed to work on what wasn’t there, which was pretty easy for us. They’re a pretty big part of our team at the moment.
Before bringing in InJect, you were AWPing. He’s taken that role now, and you’re back to rifling. Personally, and leading duties aside, in what role do you think you’re best implemented?
The way I IGL – the way I look into it – is like a chess game, especially on T side. So, I’m directly versing the opponent’s IGL. The best role for me is one where I support and have a lot of time to get information, look at the radar, and call the tactics. I also do entry. Say I’m calling a tactic, like a standard A take, I will normally go entry because I can facilitate when we go out.
You mentioned Gfinity being a big opportunity for you guys. The elephant in the room for this event, however, is that your team and Avant are the only non-mix lineups competing, and even they’ve had to use a stand-in for the first few weeks. Does that impact the importance of the event for you and the team?
It does a bit. Especially from a spectator’s perspective, you have people saying “why is ORDER not playing with their full roster? They could be demolishing everyone here because they’re top three in Australia, top two.” But, what I think you need to see in Gfinity is players putting in effort and good fucking CS:GO; all of the other shit should be white noise. I reckon it’s always going to be like this, because there’s going to be qualifiers and ORDER’s going to qualify for international competitions and have to use their B team. It’s just part of the competition.
You guys are vying for a position in that prestigious top four we’ve had in Australia for the past year now. What do you think is the best way of approaching teams at this level that have played at multiple international events?
I think getting the right five players is very key. You sit down with them at the start and say “this is our goal, and we need to do whatever it takes to get there”. There’s going to be sacrifices made and you have to be able to take open criticism and not take it personally. In the end, we want to achieve the same goal. It’s really hard from the perspective of us because we’re playing catch up to them. They’re getting paid full-time and we’re not. They’re playing from like 4 until 10, or whatever; Grayhound has a gaming house now. We’re essentially playing catch up to the. What they can do in eight hours, we have to try and achieve in four. Last week, we were here in Sydney for a bootcamp, which was only two days. That one single day where we bootcamped all day was like a week’s worth of prac online. ORDER’s at an international event now, but, when they come back, Grayhound will be miles ahead of them because they’re in a gaming house now, working on stuff they need to improve on and ORDER’s playing tournaments.
Credit: Gfinity Australia
You mentioned sitting down and outlining goals for the team. What are those goals for you? Do you have quantifiable aims?
Definitely reaching top four. Winning Gfinity is one of our goals at the moment, and that’s definitely possible. On a bigger scale, we want to try and be the number one team in Australia.
Finally, as a player that spent a lot of your career there, what are your thoughts on the current tier two and three of Australian CS?
A lot of players come to me with that same question, and I keep providing the same answer: the difference between div 2 and CGp is that CGp is more refined; there’s a lot more players with experience. A lot of div 2 players, from what I can see, could play CGp, aim-wise. What they lack is that team around them, because, in the end, CS is a team game. If you don’t have a good team, one player can’t shine to their full potential. If I were in a div 2 team, practice well and efficiently and you’ll get there in the end, like we did.