Team Croft

Lara Croft and The Temple of Osiris is the sequel to Guardian of Light, which came out some time ago. It’s (at its heart) a co-op game that encourages vast teamwork to take out various beasts that are encountered throughout the game. As I haven’t played the first game, I was quite the newcomer to the game but was pleasantly surprised by how welcoming and enjoyable the game is, especially when my team was working together with prowess.

The Temple of Osiris immediately draws you in with its exquisite graphics and top-down dungeon-esque view. The game feels like a dungeon crawler in some ways and can be related to games like Diablo 3, but it’s very different in every other factor. The game is strongly focused on teamwork, whether that be helping teammates across a large gap or rolling balls into pits to open up the next area – everything about The Temple of Osiris encourages working in a team and that’s its biggest asset. I couldn’t help but feel proud when I’d help a teammate across a tedious gap or help them avoid death, and when everything clicks into place and we don’t even have to bark orders at each other in real life, it felt like we actually had a strong connection with what we were doing and how to approach various situations.


The game is best played with others co-operatively online or offline or if you’re feeling like going solo you can play by yourself as well. Because the game is so dependent on quick decisions and reactions, having a strong and stable frame rate and the like was definitely beneficial to enhancing the overall enjoyment factor of the game.

At the beginning of the game/mission, we were given a choice of four characters. Those being two Gods and two excavators [i don’t know if this is the right word for it] – I chose Lara Croft, being the fan I am (and sitting in the middle chair), and was accompanied by two Gods. The abilities of these characters varied, and that’s where teamwork played a major role. As an excavator, I had a grappling hook that would allow my teammates to make their way across gaps that they wouldn’t be able to navigate had I not been there. Likewise, the Gods were able to lift platforms and change parts of the world around them and that helped me reach various ledges and the like. As I was only able to use Lara Croft for the preview, I didn’t have a chance to try out either of the Gods, but what’s clear is that both sets of characters have distinct abilities that will help navigate the levels and that is an important part of the co-operative experience in The Temple of Osiris. I also really enjoyed nearly letting one of my teammates die by pulling back on my grapple hook while they were ascending up a wall clinging to it. So there’s a bit of trust embedded within as well.


The end of the mission saw us running away from a god, and it felt very much akin to something like Temple Run, as we dodged obstacles and various traps that would pop up out of nowhere. I really enjoyed the quick change of pace this part presented, and the frantic push to make it to the end was delightful.

From the one level I played of The Temple of Osiris, I’m excited to play the game again with some friends and explore the world of Lara Croft in a very different way. This is definitely an experience that will encourage teamwork and really test the boundaries of friendships, and I can’t wait to play more.

Lara Croft and the Temple of Osiris arrives for PC, PS4 and Xbox One on 9th December, 2014.