Sony’s foray into the Virtual Reality market is starting to take shape with today’s announcement focusing on an upgraded version of Project Morpheus and an expected release window.

Announced via the PlayStation Blog by President of SCE Worldwide Studios, Shuhei Yoshida, Morpheus will be making its eagerly anticipated debut in 2016 with a few significant updates compared to the previous model shown to the public.

The upgraded version of Morpheus is comprised of a few new features and enhancements, of which five were particularly mentioned.

First of all, the 5 Inch LCD has been scrapped, with a 5.7 inch 1920 x RGB x 1080 resolution OLED display taking its place. The refresh rate on the headset has effectively been doubled from 60hz to 120hz, meaning games on Morpheus can be rendered at 120fps. The upgraded headset has also halved the latency its predecessor had, with it now sitting at a latency of less than 18ms. Positional tracking has had a bit of a lift as well, with three more LED’s added to the headset – one on the front and two on the side – bringing the total to nine LEDs on the Morpheus to support robust 360 degree tracking. Finally, the headset has had a slight redesign with a single band design and quick release button added for ease of use. The headband supports the weight of the unit on the top of the users head, so there shouldn’t be any discomfort during play sessions.

Yoshida also went on to say that the headset will be launching in the first half of 2016, with more details to be shared during this year’s E3 and events thereafter. No price has been given for Project Morpheus as of yet, but we’re expecting it to be anywhere between $400 – $800.